Wednesday, May 5, 2010

Best Space Wolves Character

The votes for the Best Space Wolves Character poll are now in!

Thanks to everyone who took the time to vote. This was our first real Space Wolves poll and after the success of this one, we're looking forward to running a few more.

As you can probably guess, the results of Best Space Wolves Character was a bit of a forgone conclusion as the Rune Priest took an early lead, but was nearly caught up by the Wolf Lord before soaring into the lead in the final few weeks.

So it's with great pride that we present the 4 Space Wolves characters in order of best to worst. Fortunately the poll reflects our findings, which is just as well when this is the #1 online resource for the Space Wolves!

1st Place: Space Wolves Rune Priest
With 45% of the vote, the Rune Priest is by far the best Space Wolves character. With a plethora of devastating psychic powers from Jaws Of The World Wolf to Living Lightning combined with a runic weapon and numerous wargear options included the infamous Chooser Of The Slain, there really is no competition when it comes to versatility in a Character choice.

If you've never included a Rune Priest in your army, now is the time to start! You'll be amazed by what they can do.

2nd Place: Space Wolves Wolf Lord
With 32% of the vote is the Wolf Lord. Many players prefer the Wolf Lord to the Rune Priest for being a mighty hero capable of slaying many foes and monstrous creatures. The most popular configurations are often mounted on Thunderwolves, armed with storm shields and wielding chainfists or frost blades for maximum damage.

3rd Place: Space Wolves Wolf Priest
With 16% of the vote, the often overlooked Wolf Priest isn't a particularly common sight. In my beginners 1500 points Space Wolves list I have one leading a large pack of Blood Claws on foot. He's an awesome way to get the most out of a large close combat unit, but when most units in the Space Wolves army don't really need Prefered Enemy to smash up their enemies, he seems best for leading just low Weapon Skill units like Blood Claws.

4th Place: Space Wolves Wolf Guard Battle Leader
Meanwhile a measely 6% of the vote went to the Wolf Guard Battle Leader. A poor man's Wolf Lord with lower stats and a smaller selection of sagas, he lacks the close combat clout of the Wolf Lord while being a poor comparison for points against the Rune Priest or Wolf Priest. It's a real shame when he's a unique low level HQ choice for the Space Wolves.

While the Rune Priest may be the favourite Space Wolves character, there are three excellent Space Wolf characters to choose from. So give them all a go and see how you get on. You may find that the Wolf Lord is a far better choice for your brutal playing style while the Wolf Priest acts as a deterrent for anyone wanting to charge your Blood Claws. If you're going to get the most out of the Space Wolves army you should include each of these characters in your miniatures collection.

In the meantime stay tuned for a revision of the various Space Wolf character tactics articles, coming soon!


MJayC50 - Mike said...
May 5, 2010 at 7:57 PM

Just about what you expect really! Rune priests are awesome but Im getting really annoyed with mine as they dont have a way to get an invul save (bar termie armour and i want him in a rhino!)

Im also toying with a wolf priest as a second HQ - I really like the possibilty of re roll hits then re roll 1's if needed. I think we are going to need that kind of stuff once all the mega units come out for new DE, nids, supposed new GK and blood dudes!

I just wish i could play with my TWC wolf lord again!

Adam said...
May 5, 2010 at 8:07 PM

I don't think you can reroll a dice more than once. It's somewhere in the rules.

So there's no point having a Wolf Priest leading a unit of Grey Hunters with a Wolf Standard...unless you want to reroll to hit, then reroll any 1's to wound, save or number of mark of the wulfen attacks.

MJayC50 - Mike said...
May 5, 2010 at 8:46 PM

yea thats what i mean. 5 pf attacks with a re roll to wound vs most things... plus the saves. Its more than just the hits. Its all theory atm tho... still think he will add something to the way i run my gh units. i will let you know!

Alex West said...
May 6, 2010 at 6:44 PM

I agree. I had a raider squad with melta gun, fist, wolf standard and wolf guard with a combi melta and power fist led by a wolf priest because whilst the standard is good, great in fact, the wolf priest adds enough to the unit to justify his cost.

Lets not forget that the wolf priest gives the unit fearless as well.

I think such a unit is definately viable.

Mike said...
May 8, 2010 at 3:51 AM

I haven't gotten to play the new BA yet. Whats everybody feeling fares best against them, the rune priest or wolf lords?

Duke of Earl said...
May 10, 2010 at 11:31 AM

I switched from a Rune Priest to a Wolf Priest at 1000 points because I needed someone to keep a leash on my Skyclaws and the Rune Priest was insufficiently durable in the combats my Claws found themselves in.

chris said...
January 15, 2011 at 1:43 PM

cant really see the point why someone might take a wolflord over a wolfpriest. prefered enemy is so much better than those slightly tweaked stats, especially when leading a squad of whatever awesome melee unit one might choose. Not to mention the point costs... remember wolfpriests have power weapon and 4+ save included in their 100pts, a lord has nothing for his 100pts.

Casey said...
August 29, 2011 at 3:27 PM

I just ran a game against Krone berserkers, I had a Wolf Lord in on GH squad and the Wolf Priest in the other GH squad. I really can't say which squad did better. The both kicked the butts out of the Korne squads who had the charge. In the end I say the Int. comes to a big factor. The Lord and Battle wolfguard leaders are the two with Int %, which helps in melee a lot. That game I played I saw my Wolf Lord take out 4 korne dudes from the start...

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